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M. G. Judge
About Stenhouse


From Stenhouse to the Digital Age — Remembering an Edinburgh Childhood, Building STENHOUSE and Keeping the Future Open

By M. G. Judge, writing as Bill Rectangle

I grew up in Stenhouse, Edinburgh, during the 1980s and early 1990s — a period that now feels increasingly important to preserve precisely because, at the time, most of it seemed completely ordinary.

It was family life, school, friends, football, skating, skateboarding, skiing, music, fashion, local characters, shops, buses, streets and the gradual arrival of technology into our homes.

We did not think of ourselves as living through a transition between historical eras.

We were simply growing up.

Looking back, however, my generation had one foot in an overwhelmingly analogue childhood and another moving gradually into a digital future.

We taped music from the radio onto cassettes. We copied tapes for friends. We watched VHS. We learned games by sitting beside somebody else rather than watching an online tutorial. Early home computers and games machines arrived almost like glimpses of another world.

Then, over the decades that followed, technology transformed almost every part of everyday life.

That transition became one of the underlying themes of my first memoir:

STENHOUSE: Growing Up in Edinburgh and Beyond.

The book is my attempt to preserve what an ordinary Edinburgh childhood actually felt like from inside it.

Not the Edinburgh of tourism brochures.

Not a celebrity memoir.

Not an attempt to make childhood appear more dramatic than it really was.

Just life as I remember it: funny, difficult, exciting, sometimes sad, occasionally ridiculous and full of people and details that mattered.

Why preserve ordinary memories?

One thing I have increasingly come to believe is that ordinary lives form part of history too.

History is not solely politicians, wars, institutions and famous people.

It is also the shop that disappeared from the high street.

The neighbour everybody knew.

The school teacher whose mannerisms remained in your memory for forty years.

The football games played on ground that has since changed completely.

The music coming from somebody’s bedroom.

The first computer sitting in the corner of a family home.

The clothes people wore.

The buses they caught.

The jokes families repeated.

The local characters whose names might never appear in an archive but who were once instantly recognisable to an entire neighbourhood.

When those memories disappear with the people who experienced them, a small piece of social history disappears too.

That was one of the reasons I finally decided to write STENHOUSE.

I had actually wanted to write a book for many years.

Growing up in Edinburgh, there was something powerful about seeing writers such as Irvine Welsh emerge from my own wider neck of the woods and demonstrate that very specific Edinburgh voices, places and lives could become literature.

You did not necessarily need to come from somewhere distant or glamorous.

The streets around you could contain stories too.

It took me until my late forties to finally turn that long-held ambition into a completed book.

Keeping it real

My preference as a reader and writer tends towards memoir, autobiography, non-fiction and social or cultural history.

I like reality.

Real people and real lives can already be extraordinary without needing to manufacture anything.

There is also an attitude towards creativity that has always appealed to me in people such as John Lennon and Liam Gallagher.

I am certainly not comparing myself with either of them artistically.

What I mean is something much simpler: a willingness to remain direct, grounded and recognisably yourself.

Keep it real.

Say what you mean.

Do not polish away every rough edge until the person or place you started with becomes unrecognisable.

That approach suited STENHOUSE.

I did not want to manufacture a dramatic childhood simply because I thought memoir required one.

The ordinary funny bits, difficult bits, family life, friendships, football, music, fashion, technology and neighbourhood experiences were enough.

That does not mean I dislike fiction.

Far from it.

There is a time and place for fiction, and it can sometimes reveal truths that straightforward factual description cannot.

Sometimes life imitates art, and sometimes art imitates life.

That idea may become increasingly relevant if I eventually write Book Two.

Bill Rectangle existed before the author

Even my pen name has a slightly unusual history.

The name Bill Rectangle did not begin with STENHOUSE.

It goes back roughly nineteen years to an automation project I created around an internet radio station being run by one of my nephews while he was still around his school years.

When the station was live, he could present it normally.

When he was not broadcasting live, his mixes could continue playing automatically.

I designed an automated avatar for the station and called him Bill Rectangle.

We then pushed the automation a little further.

Listeners could email the station, and the system could take the incoming text and convert it automatically into speech so that Bill Rectangle could read the listener’s message during the broadcast.

Today, when artificial intelligence, conversational agents and automated systems are common subjects, that may not sound especially remarkable.

At the time it felt wonderfully experimental.

It was simply us playing with technology and discovering what could be made to happen.

Long before Bill Rectangle became an author name, he was therefore already a digital character.

And then the name went somewhere considerably further away.

Bill Rectangle goes into space

NASA/JPL ran its free Dawn “Send Your Name to the Asteroid Belt” programme, allowing members of the public to submit names for inclusion on a microchip carried by the Dawn spacecraft.

The programme even allowed noms de plume.

I submitted:

Bill Rectangle.

So, long before that name appeared on the cover of my memoir, Bill Rectangle had been submitted as part of the public name collection carried on the Dawn spacecraft into space.

There is something wonderfully strange about the sequence when I look back at it now:

automated radio avatar → NASA microchip → author pen name.

None of this was planned as a grand strategy.

It was simply one little idea leading to another over the years.

That is probably true of much of my life with technology.

From childhood computers to a professional IT career

Technology had fascinated me from an early age.

Home computers and games machines were not simply entertainment.

They felt like doorways.

Machines such as the Commodore 16, Commodore 64 and ZX Spectrum were part of a world in which ordinary children could suddenly interact with something that felt futuristic.

Gaming then moved through the NES and Sega 8-bit years into the Super Nintendo and Mega Drive era.

For children growing up during that transition, every generation of hardware seemed to arrive carrying a little piece of the future.

I eventually followed that interest into further and higher education, studying computing and Computer Support/IT through NC, HNC and HND-level study.

That led into professional IT work and ultimately a technology career that has now stretched across more than thirty years.

I still work full-time in IT.

That distinction matters when discussing STENHOUSE.

Writing has not replaced my professional career.

STENHOUSE was developed in my own personal time, outside my Monday–Friday, 9–5 professional IT role, with my professional responsibilities and my personal and family commitments taking priority.

I am proud of how much the project has grown, but I am equally clear about where it sits in the overall order of my life.

Turning the usual AI argument on its head

There was another layer to STENHOUSE from the beginning.

Because of my technology background, I became interested in using the project as a real-world test of what the latest publicly available frontier AI and increasingly agentic technology could enable one individual to accomplish.

There is something about this testing concept that particularly appeals to me because, in one sense, it turns a familiar criticism of generative AI on its head.

A large part of the public debate around AI understandably concerns synthetic material, hallucinations, invented information, artificial images and the ability of generative systems to produce something that can look convincing even when it is not true.

Those are genuine concerns.

But my STENHOUSE experiment deliberately went in almost the opposite direction.

I started with something that was real.

My own childhood.

My family.

My friends.

My streets.

My schools.

My memories.

My lived experiences.

The purpose of the technology was not to take me away from those things and manufacture a new reality.

It was to see whether modern AI could help me recover, organise, explore, verify where appropriate, structure and communicate an authentic human story more effectively while never becoming the authority over that story.

That inversion fascinates me.

AI is commonly associated with the ability to generate something artificial.

My experiment asked whether the same technology could instead help one person preserve something deeply authentic.

The constraint was deliberate.

If a model produced a plausible detail that I did not remember, that did not suddenly make the detail true.

If I was uncertain about something, an eloquent AI answer could not decide the memory for me.

It could ask a question.

It could suggest something worth investigating.

It could help search for public context.

It could help organise information.

But it could not tell me what happened in my own life.

My lived experience remained the single source of truth for the personal narrative.

That is one of the reasons I like the STENHOUSE test concept so much.

Rather than:

AI → synthetic material → further away from the original human source

I wanted to explore:

human memory → AI-assisted exploration → clearer preservation of the original human source.

The technology becomes a lens rather than the subject.

And the human remains behind the lens.

A fuller account of that methodology is set out in my independently published STENHOUSE project paper / white paper:

STENHOUSE — A Real-World Benchmark of Publicly Available Frontier AI and Agentic Technology

https://stenhouse-frontier-ai-project-paper.michael-judge-mcp.chatgpt.site

AI as an enabling tool, not the controlling mind

This principle also reflects views I have already expressed publicly.

In my published interview with The Book Hook Online, I described AI as:

“an enabler rather than a hindrance”

and:

“another tool in the creative and professional toolbox.”

I also agreed strongly with the principle that:

“Humans must remain the controlling mind and retain design authority.”

For me, that is fundamental.

A responsible AI system does not remove human accountability.

People must still define the purpose.

People must establish boundaries.

People must assess risk.

People must verify the result.

And people must remain accountable for what they ultimately choose to do with it.

That is as relevant to creative work as it is to professional technology.

In STENHOUSE, I remained the author, verifier and final creative decision-maker.

AI could assist the process.

It could not assume authorship of my life.

Source — The Book Hook Online, Bill Rectangle / M. G. Judge author interview:
https://thebookhook.online/author-interviews/bill-rectangle/

The future of AI also needs responsible policy

I am optimistic about the future of AI.

I have spent more than thirty years working with technology, and I have seen technologies move from being unusual or specialist into becoming completely normal parts of working and personal life.

AI may ultimately represent another major change of that kind.

But optimism should not mean abandoning safeguards.

In the same Book Hook interview I argued that:

“responsible governance must keep pace with development.”

I believe clear policies are needed around accountability, privacy, security, accuracy, bias, transparency, data quality and ownership, intellectual-property rights, consent, attribution and appropriate human oversight.

These are not reasons to stop developing AI.

They are reasons to develop and use it properly.

Governance and organisational policy should ideally be considered before technology is deployed at scale rather than being invented afterwards when problems appear.

Sensitive decisions involving areas such as health, employment, security, privacy, individual rights and creative ownership require meaningful human responsibility.

The same applies artistically.

I am strongly opposed to plagiarism.

I do not support copying or exploiting the established work, voice, likeness or identity of writers, actors, musicians, artists or other creators without appropriate consent, licensing, recognition and fair treatment.

AI can be an extraordinary enabling technology without requiring us to discard those principles.

In fact, building those principles into its development could help the technology mature.

Published source:
The Book Hook Online — Bill Rectangle / M. G. Judge interview
https://thebookhook.online/author-interviews/bill-rectangle/

Expanded methodology and project evidence:
STENHOUSE — A Real-World Benchmark of Publicly Available Frontier AI and Agentic Technology
https://stenhouse-frontier-ai-project-paper.michael-judge-mcp.chatgpt.site

Avoiding both AI hype and AI fear

I also think the debate works best when it avoids the two extremes.

Blind enthusiasm is not useful.

Neither is automatic fear.

AI systems make mistakes.

Their output must be tested, questioned and challenged by people with the appropriate knowledge.

But individual failures should not automatically be presented as though they define the entire field.

Likewise, impressive demonstrations should not be treated as proof that every AI system is reliable or that human expertise is no longer necessary.

I described this in The Book Hook Online interview as the need to avoid:

“both blind enthusiasm and exaggerated fear.”

That remains my position.

The debate should be informed, evidence-based and capable of recognising both genuine risks and genuine opportunity.

Source:
https://thebookhook.online/author-interviews/bill-rectangle/

Why I remain optimistic about AI

There are areas where the potential is particularly exciting.

Healthcare is one obvious example.

AI and machine-learning techniques have already played roles in medical imaging, analysis, research, disease monitoring and drug development.

Future systems may help specialists find patterns earlier, process complex information more effectively and support research that would otherwise take much longer.

But again, the principle is the same.

The technology should augment human capability rather than casually remove human judgement and responsibility.

That is essentially the same model I tested on a much smaller and more personal scale with STENHOUSE.

The life belonged to me.

The judgement remained mine.

The technology expanded what I could practically do with it.

From AI-assisted book to AI-assisted ecosystem

The experiment did not stop once the manuscript was finished.

AI-assisted tools also supported bounded parts of the wider project: organisation and continuity; contextual research; language refinement; publishing preparation; paperback and Kindle production workflows; parts of the audiobook-production workflow; website material; promotional copy; advertising concepts; scripts and storyboards; visual concepts; audience research; outreach planning; structured project archives; and increasingly agentic multi-step workflows.

I personally narrated the complete audiobook.

I remained responsible for the publishing decisions.

I remained responsible for public claims.

I remained responsible for judging whether an audience or opportunity genuinely suited the book.

That wider experiment eventually became substantial enough that I documented it in the separate independently published project paper / white paper cited above.

The central question became much broader than:

“Can AI help write a book?”

Instead I asked:

“How far can one individual take publicly available frontier AI and agentic technology when authentic human source material remains authoritative and the human remains the author, verifier, controlling mind and final decision-maker?”

That is a much more interesting question to me.

Building a STENHOUSE ecosystem

One of the more unexpected developments has been that STENHOUSE has gradually become much more than a single paperback sitting on a shelf.

An ecosystem has developed around it.

There is the printed book.

There is the Kindle edition.

There is the complete audiobook which I personally narrated.

There is the White Hat Media website and its supporting material.

There are interviews, articles, media conversations, book-discovery pages and discussions with people interested in memoir, social history, Edinburgh, Scotland, nostalgia, technology and the analogue-to-digital transition.

There is the separate frontier-AI project paper.

There are archive materials and photographs.

There are conversations about future writing.

There is now even early research into whether some of the world behind STENHOUSE could eventually become interactive.

What interests me about this ecosystem is that each part provides a slightly different way of discovering who actually connects with the material and why.

That is particularly important because STENHOUSE is my first book.

Book One as a way of testing the waters

The first book is naturally about the book itself.

I wanted to write it properly, publish it properly and give the memories the attention I thought they deserved.

But Book One has also allowed me to test the waters.

Instead of deciding in advance that I already know exactly who the audience is, I have been able to put the work into the world and observe which people, communities and interests genuinely respond to it.

That has been enormously useful.

Some people connect strongly with the Edinburgh and Scottish aspects.

Others recognise the experience of growing up during the 1970s, 1980s and early 1990s.

Some respond to the transition from an analogue childhood into digital adulthood.

Some are interested in the music.

Others in football, skating, skateboarding, skiing, early computers or games.

Some connect with family and community memory.

Some are interested in the journey from early difficulty with written language to eventually publishing a first book later in life.

Technology audiences can find another route into the project altogether, particularly through early home computing, my later professional IT career and the use of modern AI.

That means the first book is helping me understand the real market rather than trying to guess it from the beginning.

Learning who the audience really is

For any future book or adaptation, that knowledge could be enormously valuable.

If I eventually produce Book Two, develop My Bit / Ma Bit, create another form of adaptation, or even undertake another completely different project, I will not necessarily be beginning with a blank sheet of paper.

Book One is helping establish a much more clearly defined audience.

I can see which subjects generate genuine conversation.

I can see which communities immediately recognise something of themselves in the material.

I can see which interviewers want to talk about particular parts of the story.

I can see which cultural, historical and technological themes repeatedly resonate.

And I can also learn what does not connect.

That matters just as much.

It means future projects can potentially start with a much stronger understanding of the people most likely to care about them.

Rather than building something first and only afterwards trying to work out who might want it, the STENHOUSE ecosystem allows audience understanding to grow alongside the project.

For somebody with a technology background, I find that process fascinating.

It is almost a form of practical iterative development.

Create something genuine.

Put it into the world.

Listen carefully.

See what people respond to.

Learn from the response.

Then allow those findings to inform the next stage without allowing them to dictate the creative truth of the original work.

The response to Book One

Perhaps the most rewarding part of the whole experience has been the human response.

The book has connected particularly strongly with local friends and family, many of whom remember the places, people, atmosphere or period first-hand.

But the response has also extended well beyond that immediate circle.

Readers who did not grow up in Stenhouse have still recognised something familiar in the family life, friendships, humour, music, technology and ordinary experiences of growing up.

That wider connection has been extremely encouraging.

The reaction from other authors, readers, publishers, interviewers and people working around books and cultural memory has also been remarkably welcoming.

People have generally approached the project with curiosity, support and genuine enthusiasm.

Even where a particular publishing or professional opportunity has not progressed, the conversations themselves have often been constructive and encouraging.

That matters to me.

When you independently write and publish your first book in your late forties, you do not really know how the wider world will respond.

You hope people will understand what you were trying to do.

In the case of STENHOUSE, I have been genuinely pleased by how warmly people have received it.

The support from friends, family and people who have discovered the book independently has been tremendous.

Readers have engaged with it.

Authors and interviewers have wanted to discuss it.

Publishers and people within the wider book world have been supportive and encouraging about the work and the professionalism of the project.

People interested in social and cultural history have understood why preserving ordinary memories matters.

Technology audiences have recognised the analogue-to-digital dimension.

Others have simply enjoyed the stories.

The whole experience has been far more welcoming than I could reasonably have expected when I began.

I am genuinely grateful for that.

Success is not only a sales number

For a first independent book, I think it would be easy to judge everything by one number.

How many copies?

How many rankings?

How many clicks?

Those things are useful, particularly when you are learning about a market.

But they are only one part of the outcome.

For me, another measure of success is whether the project creates genuine human connection.

Did somebody recognise their own childhood?

Did a family start talking about something they had forgotten?

Did somebody who grew up somewhere completely different still recognise the atmosphere?

Did an interviewer find enough substance in the project to want an hour-long conversation?

Did somebody interested in Scottish history see value in preserving an ordinary Edinburgh life?

Did another first-time writer look at it and think they might be able to do something themselves?

Those are meaningful outcomes too.

And they give me much better information about where future projects might go.

Technology does not stand still — and neither does professional learning

All of this sits alongside my continuing professional IT life rather than replacing it.

Technology is moving rapidly, particularly in artificial intelligence, automation and cyber security.

I am continuing my own structured professional development and expect the next approximately eighteen months to include substantial part-time cyber-security study and training alongside my normal professional responsibilities.

That matters when I think about future STENHOUSE projects.

I deliberately do not want to create a rigid public roadmap which says that Book Two must arrive on a particular date, that a game must be built by another date, or that an article must appear every week.

I prefer to keep those possibilities open.

My professional IT commitments come first during my working week.

My personal and family commitments come first in my personal life.

STENHOUSE is something I pursue enthusiastically outside those priorities, when the available personal time makes it sensible to do so.

For me, that makes the project more sustainable.

It remains something I enjoy rather than something I have unnecessarily turned into another full-time obligation.

Life beyond computers and writing

I am certainly not somebody whose interests stop at a computer screen.

Football and music have always been important to me.

So have physical activities and sports including skating, skateboarding, skiing, snowboarding and surfing.

Different interests tend to overlap in unexpected ways.

Music leads into memories of friends.

Sport leads into memories of place.

Technology leads into memories of shops, games and particular Christmases.

A snowboard, skateboard, cassette tape or games console can unlock just as much memory as an old photograph.

That is one of the reasons memoir interests me.

Memory rarely arrives neatly organised into chapters.

It comes back through objects, sounds, movements, places and people.

Could STENHOUSE become a game?

One future idea that particularly interests me is the possibility of turning some of the STENHOUSE world into an interactive experience.

At this point, however, I want to be very clear about its status:

it is only an idea.

There is no game currently in production, no development timetable and no promised release.

At present I would describe it as being at the research and concept stage.

One part of that research is looking at the rapidly developing range of AI-assisted creative and development tools now becoming publicly available and asking what combination of them might realistically help one individual prototype or explore an idea like this.

That could potentially involve AI-assisted tools for areas such as concept development, coding, world building, dialogue, character creation, graphics, audio, prototyping and testing.

But, just as with the STENHOUSE book project, I would want the technology to function as an enabling layer rather than allowing the tools to determine the creative direction.

I have already reached one part of the concept that I particularly like:

the possible title.

At present I am considering either:

MY BIT

or, in a more Scots-styled form:

MA BIT

The title has a deliberate double meaning.

Growing up in Scotland, “my bit” or “ma bit” could simply mean my place, my house or my local area.

If friends were deciding where to go, somebody might say something along the lines of:

“Want to go down to my bit?”

meaning:

Do you want to come down to my place or my area?

Or someone might suggest:

“We’ll go up to her bit.”

meaning that we were heading up to her house, her street or the part of town where she lived.

The precise direction — up to, down to, or simply over to somebody’s bit — depended on where everyone was and where they were going.

The important meaning was:

their place. Their patch. Their part of the world.

That makes My Bit particularly appropriate for a game based around childhood memory and place.

The player’s world would, quite literally, begin with:

my bit — Stenhouse.

But there is another meaning.

In computing, a bit is one of the fundamental units of digital information.

Bits build bytes.

Bytes build upwards into the digital systems, computers and games machines that became such an important part of my childhood and later my professional life.

So the title can work in several directions simultaneously:

My Bit — my place.

My Bit — my part of the story.

My Bit — my little part of Edinburgh.

And:

bit — the fundamental building block of computing.

That crossover feels particularly appropriate for a project beginning in an analogue Edinburgh childhood and eventually moving towards a professional life immersed in technology.

The game idea itself would begin with Stenhouse forming the map.

Rather than only reading about the neighbourhood, the player might eventually be able to move through an interpretation of it.

Friends, family, football, school, skateboarding, skating, skiing, music, fashion and ordinary childhood adventures could provide activities, stories or small missions.

As the character grew older, the environment and the technology around them could evolve.

The gaming side might progress from Commodore 16, Commodore 64 and ZX Spectrum culture through the NES and Sega 8-bit period and later into the Super Nintendo and Mega Drive era.

The physical world could evolve alongside it.

A trip into Edinburgh might involve shops such as Dixons, John Menzies or Virgin.

One genuine memory that still makes me smile involves spending far too long with friends using the shop-floor NES demonstration systems before we eventually received our own consoles for Christmas.

Once we worked out how the demonstration timer operated, we became rather good at extending our time on the machine.

That sort of harmless childhood ingenuity could potentially translate naturally into an interactive story.

What interests me most about the idea is not simply creating a game about STENHOUSE.

It is the possibility of allowing somebody who never lived in 1980s Edinburgh to explore a remembered environment rather than only read about it.

The audience knowledge being gathered through Book One could also become extremely useful here.

If the project ever develops beyond research, I would already have a far clearer understanding of which elements of STENHOUSE resonate most strongly — local history, nostalgia, Scottish identity, youth culture, early technology, gaming, music, sport or the analogue-to-digital transition.

For now, however, My Bit / Ma Bit remains a working concept and research project only.

I am exploring what might be technically possible, what current and future AI tools might realistically enable, what audience it could ultimately serve, and whether the idea deserves to progress beyond the research stage.

There is deliberately no deadline attached to it.

What might Book Two become?

The same flexibility applies to the continuation of the written story.

STENHOUSE ends as I move out of childhood and towards leaving school.

The years that followed were particularly heady for me, my friends and the wider social and cultural networks stretching outward through Scotland, the wider UK and Europe.

Britpop.

Cool Britannia.

The cultural impact of Trainspotting.

College.

Early employment.

Music.

Social life.

Relationships.

Family.

Technology.

And the gradual movement from being somebody interested in computers to somebody beginning a professional IT career.

I initially tested the world of work and then increasingly recognised that I wanted to pursue something I was genuinely interested in.

That led through computing education and eventually into an early professional IT position with a local Microsoft solutions/provider business which was also involved in technology training.

There is a considerable amount of material there.

I am also considering whether Book Two might use a slightly different literary form.

The actual period and lived experiences would remain its foundation, but I may eventually allow myself more freedom to fictionalise or combine elements in order to represent the atmosphere and intensity of those years more effectively.

If I do that, I would make the distinction clear.

I would not present fictionalised material to readers as literal memoir.

It could become a hybrid space between memoir and fiction.

Again, nothing is rigid.

The idea can develop naturally.

And unlike Book One, any future book would begin with a considerable advantage:

I now know much more about the audience.

Book One has helped identify communities, subjects and themes that actually connect with people.

That evidence can inform future writing from the very beginning rather than being discovered only after publication.

The value of keeping plans open

One of the lessons STENHOUSE has taught me is that a personal project can become far larger than you originally imagine.

A collection of memories became a manuscript.

The manuscript became a paperback and Kindle book.

I personally narrated the full audiobook.

The book then led to interviews, articles, conversations about cultural memory and discussions about technology, AI and independent publishing.

It eventually led to a separate project paper about frontier AI.

It has developed into an ecosystem which is simultaneously preserving memories, reaching audiences and teaching me much more about how different groups engage with the material.

Now there are possibilities ranging from Book Two to interactive ideas such as My Bit / Ma Bit.

But possibilities do not all have to become deadlines.

I think we sometimes make personal creative projects unnecessarily stressful by immediately converting every new idea into an obligation.

I would rather remain curious.

My professional IT career continues.

My cyber-security training and wider professional development continue.

Technology will continue changing.

My family and personal life continue.

STENHOUSE can develop alongside those things rather than compete with them.

That is the model that has worked for me so far.

Returning to where it started

For all the technology, publishing infrastructure and audience analysis surrounding the project now, STENHOUSE ultimately remains something very simple.

It is about remembering.

A house.

A street.

Parents.

Family.

Friends.

School.

Football.

Music.

Computers.

Shops.

Laughter.

Difficult moments.

The people who were there.

The things we did without realising that one day they would belong to history.

The world changed around us.

We changed with it.

Some of the physical places disappeared.

Some of the people are no longer here.

But the memories remain.

And once those memories are written down, recorded and shared, perhaps a little piece of that ordinary Edinburgh world remains too.

The incredibly supportive response to Book One has shown me that those memories can also travel much further than I originally expected.

People who were there can recognise them.

People who grew up elsewhere can relate them to their own lives.

And entirely new audiences can discover a small part of Edinburgh through them.

That, more than anything else, is what STENHOUSE is for.


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